My players love to start out hostile to new characters. Today I had to introduce a new player and another player had a new character ready. I decided that they would be waiting by the Stupid Rock's car with a plea for assistance. The Stupid Rock pulled a gun on them, and the new player collapsed the ground beneath him in self defense. Then the new characters were brought in and tortured. Good thing the neighbor called the cops and my character, a gypsy called Taylor, was there to save the new guys. But then the Stupid Rock had to try and resist arrest! He ended up in a coma, which is hard to do to a vampire but easier when one has eight well trained police officers to help. I need to work on this...
The Stupid Rock is the head of this rotting fish. And now I fear it is cure or cut off. Just today he tortured fellow players, tried to bribe a cop, almost ate him, and nearly exposed the vampire world. And that is just the campaign I'm running! In the librarian's campaign he fell in willingly with a vampire lord, tried to kill all of us while we were scaling a tower, and tried to help the vampire by turning invisible and shooting spells at us.
I have heard of a cure for this. Friday, will start a campaign where we will play ourselves. I have already rolled for supernatural capabilities. I can view magic without disbelieving it, my girlfriend is on the eve of becoming a mage, and everyone else is normal. This is a variant of my fathers campaign where everyone had a hidden power; I decided all we had was a chance, varying from Mild (low chance) to Good (high chance) in three categories: Fae Interest, Wolf Blood, and Magician. I used family history to determine chance. For example, my Celtic and Slavic background gave me Moderate chances for Fae and Mage, but mild for Wolf, whereas the Stupid Rock had a Mild chance for Fae and Mage, but a Good chance for Wolf due to his German and Mexican lineage. But I rolled badly, we are all mortal except my apparently Awakened girlfriend. But in terms of fixing the Stupid Rock, such low group power is ideal. If he pulls the same stupid shit that he does regularly, the campaign will end with our horrible deaths and he will be banned from the gaming club. But if he grows a brain cell and works with us, we will potentially be an powerful force and near unstoppable in more high powered campaigns.
I hope I can redeem the Stupid Rock, but if not, then I will cut ties. Period.
No comments:
Post a Comment